The ATN (Attack Target Number is a static number "belonging" to the weapon in question - long sword has 5 the character rolls proficiency in the weapon + combat pool dice in any number he/she wants against that TN. The dice roll mechanics used in the game is Dice Pool vs TN, however for weapons it is usually a number derived from an Attribute (for example, Long Sword deals STRENGTH + 1 cutting damage. This I exported so that I can simply load up the templates and then link them to the character's inventory (as you suggest, it doesn't really go in the inventory). So I just made a template "Melee Weapon", with a table in it with the appropriately named columns. My initial solution was to simple make a table for each item type - there are three "combat items" types (melee, missile, and armor), each with their own table of peculiarities, Weapons dont really go in the Inventory as Weapons - in most rulesets they go in the combat tab. I don't need the automation, by the by - just fillable forms. Now that I've started down this path, I'm only getting more eager to figure it out, though, so it's probably a good thing (except for my family, obviously). I need to change the name of labels (I managed it "Languages" is now "Gifts and Flaws", for example), and I need to create frames or windows for armor, weapons and stuff like that where I have several more columns. The "cosmetic" overhauls in the video aren't enough for me. That's seven columns for one weapon in the character inventory - it's a bit more of a complex RPG (at least when it comes to combat), and I love it to death, and so that's the game I want to use with FG. NAME - LENGTH - ATN (C) - DMG (C) - ATN (T) - DMG (T) - DTN Learned a few tricks there, but it's not enough :)įor example, for weapons, "my" character sheet needs: Thanks for bothering people, it's always nice to meet nice people and boy does this Fantasy Grounds thingy need nice people to vouch for it and help the newly arrived flotsam and jetsam (myself included) be dragged up on shore. I feel like a toddler learning to walk here.īTW, now that I've modified the CoreRPG set (a different, safe copy ofc) and renamed it - how do I make it an extension? Just add ".ext" and throw it in the extension folder? I'm not asking anyone to do it for me, but pointing me to a handy guide with language aimed at noobs would be nice, or just some hints or whatever at what I need to do next :-D I've been looking at other files to see how this is handled without getting any wiser. I thought maybe I should use subwindows, but that didn't work out. Just a simple "Word: _" addition, a few rows of those. I would like to add a few more things below "Total Weight Carried". My next problem - and I have tried a lot of different things, every time ending up breaking the ruleset (bad lines in the code, though I have no idea why or how) - is the inventory tab of the character sheet. You made it clear and it made sense, but my problem is that I shelled out for FG and I can *not* play my favorite RPG with it, hence I have begun tinkering - but it is quite a hassle, since I know so little of coding - most of the things mentioned here (and meant as helpful, and accepted gratefully) fly right over my head.but I *have* managed to fiddle enough to exchange certain label names and replace the decal. Hello Dulux-Oz,Champion Immortal, thank you for the link and the explanation there. I know this is probably the noobest post you ever read, but bear with me, I'm willing to learn, if slowly. [I did, by magic, somehow change the width of some of the items on the Notes tab - race, age, gender, height, weight, but the words I had replaced were gone - both the original CoreRPG words /terms and my replacements. Preferably without too much computery words." I guess what I'm asking is, "Can anyone please help me understand how I can change the actual on-screen words used on the character sheet. I wanted to change "race" to "nationality", so I replaced that word ("race") with "nationality", saved, copied back to the rulesets folder, fired up FG, and. I went into the "character notes" file first. At first I thought that, in the editor, all I had to do was rename the items in question. I've copied the CoreRPG.pak file all the way to the other side of the hard drive to be sure. I'm not going to change everything around, I don't have the patience for it I think, but I'd like, at least at first, to simply change the names of some of the items found on the character sheet in the CoreRPG. I've gotten so far as figuring out how to use WinZip and Notepad++ to open. Hello, I've been trying to read up on all the (for me) extremely difficult jargon that is needed to customize a character sheet.
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